Pathfinder 2026

Thunderhead Engineering · Thunderhead.Pathfinder.2026

Simulate pedestrian evacuation and general crowd movement in stadiums, hospitals, skyscrapers, public transit, and more.

Pathfinder delivers agent-based simulation through an intuitive interface to output clear and detailed results. Each occupant in a Pathfinder model is aware of their surroundings and constantly recalculates their next step based on present information. These decisions are informed by academic research and validation testing. This process allows the Pathfinder simulation engine to model realistic human behavior. 1. Thunderhead Engineering partners with leading researchers and hosts premier events to promote further development of pedestrian movement understanding. 2. We validate and publish our own tests of Pathfinder against research data to ensure our tool can be trusted. Pathfinder scales to the size and complexity of your project. Simple experiments can be setup in minutes. Pathfinder also pushes past the limits of other tools with Monte Carlo sensitivity analysis, smoke contaminant exposure, social distance modeling, and more. Thunderhead Engineering supports you every step of the way. Whether you want in-depth training or self-taught materials, you can learn performance-based design modeling with greater efficiency and proficiency. We design our software for anyone to learn, and our customers are delighted when our support team helps them succeed.

winget install --id Thunderhead.Pathfinder.2026 --exact --source winget

Latest 26.1.0211

Release Notes

Travel Distance Contours Pathfinder 2026.1 introduces new Travel Distance Visualization Contours that provide clear, post-processed views of how far Occupants traveled during a simulation. The new contours are calculated after the simulation completes, using the known total travel distance of each Occupant. The resulting values can be visualized either as a color-mapped contour overlaid on the geometry or by coloring individual Occupants themselves. Pathfinder includes two related contour options: Travel Distance, which shows the total distance traveled, and Travel Distance Remaining, which represents the distance an Occupant still had to travel to reach an exit.

Figure 1. Example Travel Distance Remaining Contour These contours can be used to gain deeper insight into movement efficiency and spatial performance within a model. By examining Travel Distance, users can identify long or inefficient paths, potential circulation issues, or areas where design changes might reduce walking distances. The Travel Distance Remaining contour can help highlight locations where Occupants are still far from exits at specific simulation endpoints, supporting evaluations of egress design, exit placement, and overall building layout effectiveness. You can read more about Travel Distance and Travel Distance Remaining on the Occupant Contours and Occupant Coloring pages of the Results 2026.1 Documentation. Occupant Vision Contours Pathfinder 2026.1 introduces new Occupant Vision Visualization Contours that provide a powerful way to understand what parts of a model are actually seen by Occupants during a simulation. These contours visualize Occupant line-of-sight interactions with geometry and offers three distinct display values. Current Viewer Count shows how many Occupants are viewing each point in the scene at a given moment, Unique Viewer Count represents the total number of distinct Occupants who have viewed each point at any time during the simulation, and Vision Time displays the accumulated amount of time Occupants have spent viewing each point.

Figure 2. An example Vision Time Vision Contour. These vision-based contours open up a wide range of practical applications beyond traditional movement analysis. They are particularly valuable for identifying high-visibility locations for signage, wayfinding, marketing, and advertising, helping designers and planners place visual elements where they are most likely to be noticed. Additionally, the contours can support evaluations of sightlines, visual clutter, and spatial awareness in complex environments, informing decisions related to safety communication, exhibit design, and overall occupant experience. You can read more about Occupant Vision Contours on the Occupant Vision Contours page of the Results 2026.1 Documentation. User Experience Improvements This release of Pathfinder introduces several user experience and stability improvements designed to streamline workflows and enhance reliability. A newly streamlined Create Elevator action now supports creating multiple elevators at once, reducing setup time for complex models, while the new Find Advanced action enables users to search for objects based on specific property values for faster model management. Simulation startup times have been reduced, helping users get results more quickly, and major OpenGL updates have significantly improved rendering stability, delivering a smoother and more dependable visualization experience overall. You can see the full list of changes in the Changelog. Documentation Improvements The 2026.1 release includes a major overhaul of the product documentation, focused on making information easier and faster to access. Navigation has been significantly improved through the introduction of pagination, allowing users to move more quickly between sections, while a new document-wide search tool makes it easier to find specific topics and answers. Pages that are new or have been updated are now clearly highlighted, helping users quickly identify what has changed in the latest release. In addition, previously separate manuals and content have been consolidated into a single, unified document, reducing fragmentation and simplifying the learning experience. The documentation has also been reorganized to improve the discoverability of related content, making it easier for both new and experienced users to explore features, understand workflows, and find relevant guidance without unnecessary searching. Explore the updated documentation by trying the new search tool located at the top of the documentation table of contents, which provides a quick way to jump directly to relevant information. Be sure to review the Examples section (formerly Tutorials) for practical, step-by-step guidance, visit Troubleshooting (previously FAQs) for help resolving common issues, and explore the Advanced Topics and Appendices for deeper technical detail and reference material that support more complex use cases. Questions about activating your license? We have answers Use one of the links below for information about activating your license Floating Licenses Node-locked Licenses Academic Licenses

Installer type: wix

Architecture Scope Download SHA256
x64 Download 54CD25D03D1A2A19DD9ACB8C22FD58C3DD314439FC261B2312B73AB81E0151E2

Details

Homepage
https://www.thunderheadeng.com/pathfinder/
License
Proprietary
Publisher
Thunderhead Engineering
Support
https://help.thunderheadeng.com/
Copyright
Copyright (c) 2008-2026 All Rights Reserved.

Older versions (1)

26.1.0121
Architecture Scope Download SHA256
x64 Download 67A6AB9CA11C3D75EEF2636ADA744FFE117070E5A88B0F39B52F8ED15DD83AD5