Setting the right load order for your Starfield, TES III: Morrowind, TES IV: Oblivion, Nehrim: At Fate's Edge, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR mods is a crucial step to enjoying a stable modded game. The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable.
While sorting, LOOT checks for load order errors (such as incompatibilities and missing requirements) and notifies you of any issues that it detects. It also provides thousands of plugin-specific messages, such as usage notes and bug warnings, to help keep your game healthy.
Warning messages are now displayed for Starfield plugins if:
they are a blueprint plugin (i.e. they have the blueprint flag set) but are not a master file
their filename starts with BlueprintShips- but does not have the .esm file extension
their filename starts with BlueprintShips- but the plugin does not have the blueprint flag set.
Such plugins are unsupported and should be avoided, as it's not possible to reliably activate them and may not be possible to give them a consistent load order position.
Fixed
The Flatpak could crash on startup or when opening the Groups Editor due to the OGDF dependency being built targeting the instruction set of the machine that the Flatpak was built on, so the code could try to use functionality that is not present in older CPUs. It now targets the x86-64 CPU type, which is supported by almost all AMD and Intel CPUs released in the last 20 years. This change was also applied in a post-release update to the v0.29.0 Flatpak on Flathub.
The installer did not include icuuc.dll, causing a crash on startup when LOOT was run using Wine.
The installer did not install the Tamil translation.
The uninstaller did not remove the empty Turkish translation directories after removing the translation files.
When loading a load order that contained an inactive master, one or more blueprint masters and no non-master plugins, the inactive master was incorrectly positioned after the blueprint masters if it had a more recent modification timestamp. Via libloot.
The wrong fallback filename ordering behaviour was used when loading a load order and ordering plugins by timestamp and two plugins had the same modification timestamp. Via libloot.
When loading a Starfield load order, sTestFile entries were ordered differently to how they're ordered by Starfield v1.16.236.0. Via libloot.
Changed
When setting a Starfield load order, blueprint plugins and plugins with names that start with BlueprintShips- are no longer written to plugins.txt. This means that it is effectively no longer possible to explicitly activate such plugins, or to give them consistent load order positions unless they are blueprint masters. Via libloot.
Added some error handling for when opening various files fails, including masterlists during masterlist update, Qt stylesheets, Epic Games Store manifest files, Heroic Games Launcher files and load order backup files.
The Flatpak is now built with more debug info. This change was also applied in a post-release update to the v0.29.0 Flatpak on Flathub.
Updated libloot to v0.29.4.
Updated the German translation.
Removed
qtuiotouchplugin.dll is no longer included in the release archive, as it's not used by LOOT.