DirectX Texture Assembler

Microsoft Corporation · Microsoft.DirectXTex.Texassemble

Texassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types.

Texassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types. It works alongside texconv (which handles single-texture operations) to create combined texture resources. Key Features: - Texture Arrays: Combines multiple 2D textures into a single texture array (.dds). - Cubemaps: Assembles six faces (or a strip) into a cubemap texture. - Volume Maps: Constructs 3D textures from a series of 2D slices. - Mipmap Support: Generates mipmaps for assembled textures. - Format Conversion: Supports standard formats (DDS, PNG, TGA, etc.) and block compression (BC1-BC7). - Alpha & Metadata Handling: Preserves transparency and metadata where applicable.

winget install --id Microsoft.DirectXTex.Texassemble --exact --source winget

Latest 2025.7.10

Release Notes

Installer type: portable

Architecture Scope Download SHA256
x64 Download 44880736036A88A143F420BB6C4B8E59CF9C9EA0CC0B4759010D809AD3925AE8
arm64 Download B834102BB587685ABF6DB48F626FB4801C30F8DB1EA2761E6F5CE521EDC082BD

Details

Homepage
https://github.com/microsoft/DirectXTex/wiki/Texassemble
License
MIT
Publisher
Microsoft Corporation
Support
https://github.com/microsoft/DirectXTex/issues
Copyright
Copyright (c) Microsoft Corp.
Moniker
texassemble

Tags

ddsdirect3ddirect3d-texture-resourcesdirectxdirectx-11directx-12directxtexmicrosofttextureswic-codecxboxcommand-line